![]() 5): Players level 5 and up can now check out Adventure Sync. 2): All players level 30 and up can now access the Adventure Sync feature on both iOS and Android. Update: We have clarified the launch timing of the Adventure Sync feature above. Please don’t stop walking around with Pokémon Go as you wait for the feature, though - keep that physical activity up. “This type of response from the community reinforces our commitment to not only create innovative real-world games, but also to invest in features like Adventure Sync, which provides a gentle but effective motivation loop that encourages people to get outside and be active every day.”Īdventure Sync is expected to launch sometime in the coming weeks. “47% of Trainers indicated that they felt their physical activity level had increased since playing, and the same number felt that playing Pokémon Go helped them connect with others,” he wrote. It’s a “real world platform” that the company plans to integrate into its other projects as well. Niantic CEO John Hanke wrote in a blog post that Adventure Sync won’t be exclusive to Pokémon Go. They’ll also unlock rewards based on how much they’ve moved throughout the seven-day period. That information is then sent over to Pokémon Go, so that players’ physical activity can have a direct effect on the mobile game. Each week, the feature will provide a summary of how far players have walked over the course of the week, broken down into calories and steps. If your phone counts shaking as steps, then Adventure Sync will count those 'steps' as distance the next time you open the game. The update should make a helpful impact on our phone batteries and data plans.Īdventure Sync uses the iOS HealthKit and Android Google Fit apps, and it will offer additional data to players about their exercise levels. Adventure Sync counts distance walked from your phones health app while the Pokemon Go app is closed (maybe while Go is running in the background too). If you have a huge array of 10-kilometer Eggs you’re trying to hatch, for example, now you can do it much more easily - the game can be idle or outright closed to do so. This is a huge relief for anyone invested in hatching Eggs and collecting Pokémon buddy candy, both of which require logging a lot of steps. But even IF that was the case and that was added, PGO would still not accept FitBit's data because Adventure Sync doesn't accept it.A major new feature is on its way to Pokémon Go: Adventure Sync will at long last allow players to continue tracking their walking distance without having the game active or a Pokémon Go Plus tracker. ![]() Because as you can see, all mostly all smartwatches are affected by this issue.Īgain, the only thing that is truly lacking on Fitbit's side is proper Google Fit integration. Please do your research first which data is being accepted by Adventure Sync. You can complain about it towards FitBit ( though, they should've already added some kind of integration with google fit already) but this is NOT their fault. Barely any of the watches (besides google & Apple Watch) are accepted as actual data in Pokemon GO. ![]() This is something that Niantic/Google has to accept as well. but then what? It's still a third party integration and the data from FitBit that would be send to Google Fit will NOT be accepted by Pokemon GO. Sure, they can maybe create some kind of integration with Google Fit. ![]() While I would love this integration, this is something that can't be easily done by FitBit alone. I'm very disappointed to see so many complaints towards the FitBit and "desire" to exchange it just because it lacks "proper" integration with Google Fit so it can count towards Pokemon GO. This is Niantics/Pokemon's Fault, Not FitBit! Merely a clarification in regards of: (the PGO Adventure Sync Suggestion) - And another suggestion post that is now closed. ![]()
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